Anthony Estey
I am interested in both teaching and research in computer science, with a particular interest in introductory programming, interactive learning environments, and educational data visualization and analytics.
I am interested in both teaching and research in computer science, with a particular interest in introductory programming, interactive learning environments, and educational data visualization and analytics.
Learning to program is challenging, can be very frustrating at times, but is also extremely rewarding. Many students enter an intro course feeling nervous and unsure of what computer science is all about. Many of the same students leave their first course feeling empowered and hungry to learn more. I find it very rewarding to see students make this transition.
I have played soccer for most of my life. I also enjoy cross-country running -- Victoria has great running trails! With the coronavirus pandemic putting a halt to many organized team sports, I've started rock-climbing and playing disc golf.
Besides emerging technologies within computer science education, I follow feeds related to computer hardware, gaming, cryptocurrency, and some of my favourite authors. I love fantasy books, the Wheel of Time being my favourite series. I follow a number of sports, have been an avid Canucks fan for decades, and am the reigning champion in my Fantasy Football league.
Estey, A., Keuning, H., & Coady, Y. (2017, March). Automatically classifying students in need of support by detecting changes in programming behaviour. In Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (pp. 189-194). ACM.
Estey, A., & Coady, Y. (2016, July). Can Interaction Patterns with Supplemental Study Tools Predict Outcomes in CS1? In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 236-241). ACM.
Estey, A., Kennedy, A. R., & Coady, Y. (2016, May). BitFit: If you build it, they will come! In Proceedings of the 21st Western Canadian Conference on Computing Education (p. 3). ACM.